Generative Metahuman avatars built in Unreal Engine and powered by Python and Blueprints, exploring how AI could be used to extend NPC interactions in gaming or beyond.
- Interactive conversational AI extending existing prototypes through Twitch / Live streaming integration or through real-time in person interactions through the microphone / speech-to-text
- Python based animation system to interface between Unreal Engine and Nvidia Audio2Face to create a dynamic and realtime animation system to power custom Metahumans.
- Combining motion capture with AI generated animation to create believable and lifelike AI Avatars
- Generating TTS audio via elevenlabs API
- Or reading pre-generated audio from a script json for offline broadcasts

- Sending audio via RPC from A2F to Unreal
- Driving animations with OSC messaging from Python to Unreal
- Combining traditional AI behaviour trees with generative AI to create engaging interactions.