MA Computational Art Final Project, September 2018.

Soft, sticky, sweet and bulbous, Simulacra is a series of procedurally generated animations which aestheticise the body through fleshy materials and intestinal textures. By exploring the human connection with the soft and somatic, Simulacra embraces the grotesque, where once rigid non-human forms grow swollen and deflate in seamless and satisfyingly endless loops.

A custom software was developed to playfully and procedurally animate geometric forms, where a variety of computational noise algorithms drive the movement of each vertex. The geometric shapes bulge and undulate, utilising a combination of randomness and control to create intimate and fleshy lifeforms which exist in an environment free from real-world restriction.




Echosystems [2018], New Cross.